Zigzagzigal phoenicia. This was during the time when of the Greco-Persian wars, when Persia was invading Greek city-states. Zigzagzigal phoenicia

 
 This was during the time when of the Greco-Persian wars, when Persia was invading Greek city-statesZigzagzigal phoenicia Matthias Corvinus (Hungary) Hungary is an amazing civ and is probably the best in the A-tier

Dido excels on "Archipelago" and "Continents and Islands" maps, which will allow her to explore and colonize lots of landmasses that are separated by shallow seas. Carthage excels at surrounding opponents from all angles, and has a good economy to back up such conquests or push a diplomatic victory. Rise and Fall Expansion. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Here, I detail Mapuche strategies and counter-strategies. This was during the time when of the Greco-Persian wars, when Persia was invading Greek city-states. The strength bonus stacks with a military alliance for a total boost of +10. Japan can do a lot with little land and has great military potential, but also flexibility to other victory routes. This means Gorgo is less likely to initiate military. Terminology used in this guide and not in-game is explained here. ago. Terminology used in this guide and not in-game is explained here. Zigzagzigal's Guide to Russia (BNW) by Zigzagzigal. We’ll keep an eye on new. Per page: 9. Introduction. America offers you a brilliant late-game war experience, allowing you to utilise the complexity of the latter ages to your advantage. Above-average production, useful for any victory route. . It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. ‎‏‏‎‎‏‏‎See the marvels of your. g. Zigzagzigal [author] Sep 1, 2020 @ 11:40am I decided to cut that section for the sake of streamlining the Civ 6 guides, though I sometimes discuss like civs over on the Civ subreddit. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Zulus : +3 loyalty in cities with a garrisoned unit, rising to +5 if it's a corps or army. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Rise and Fall Expansion. . The Norwegians' civilization ability is Knarr, which allows them to traverse Ocean tiles once. Every civ has interesting lesser-known tricks and features. Brazil is one of the best candidates for Autocracy/Culture, although the loss of Freedom's 50% Golden Age length bonus is quite harsh. Per page: 9 18 30. Phoenicia is one of the most victory-agnostic civs in the game. Back to Civilizations (Civ6) The Norwegian people represent a civilization in Civilization VI. Babylon has a completely unique interaction with the technology tree and can use that advantage to get to key wonders, military units and era objectives first. People often won't even trade gold for production 2:1. Award. 123 ratings. Here, I detail Mongolian strategies and counter-strategies - for both Khans. Link to the China guide here. ago. Following this guide requires the Gathering Storm expansion. Note: This guide only covers content released prior to the Rise and Fall expansion. 28 ratings. This guide goes into plenty of detail about Celtic strategies, uniques and how to play against them. By Zigzagzigal Germany's extra district capacity and strong production makes it ideal for those who like to emphasise city development above all else, and can use that advantage in a variety of ways. Introduction. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Zigzagzigal [author] Sep 10, 2019 @ 12:49pm. Zigzagzigal's Guides - France (GS) After the great response from the last guide, I went ahead and worked on the next one - France. A colonial powerhouse, England settles and conquers far and wide to bring the economic and cultural riches of the world back home. This guide explains the basics of each civ in the game, including: The civ's icon. Strong at late-game warfare, and is the only Civ with a direct advantage to nuclear warfare. A few bonuses are related to that. Preventing other civs from settling too close to your core cities (especially Phoenicia, which can circumvent loyalty. Rise and Fall Expansion. Zigzagzigal's Guides - Georgia (GS) By Zigzagzigal. This ability makes the Zulus absolutely terrifying opponents in the medieval era. This guide explains the basics of each civ in the game, including: The civ's icon. Magnus has the most efficient 2 promotions with his base promotion and provision, which lets you settle like a madman. Zigzagzigal's Guides - Poland (GS) By Zigzagzigal. Rise and Fall Expansion. Out of diplomatic nations, Morocco arguably defends the best and unlike Civs like Greece, Sweden and Arabia, tends to remain peaceful throughout the game. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. One thing this allows Georgia to do is place cities more aggressively, knowing they. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Tips for playing on Immortal difficulty. AoE (Area of Effect) - Bonuses or penalties that affect multiple tiles in a set radius. For China, chasing up boosts becomes even more important. Their four major. Terminology used in this guide and not in-game is explained here. The Acrobats' Guild and Sporadic Agility Contracts. Sid Meier's Civilization V > Guides > Zigzagzigal's Guides. This guide goes into plenty of detail about Moroccan strategies, uniques and how to play against them. Sweden is a flexible nation, but it does best at the art of diplomacy. Introduction. Rise and Fall Expansion. Pre-Rise and Fall content packs. The Acrobats' Guild. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 293 ratings. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. They are led by Basil II, under whom their default colors are dark purple and light yellow; and Theodora, under whom their colors are purple and yellow. Pre-Rise and Fall content packs. Here, I detail Phoenician strategies and counter-strategies. 190 ratings. Here, I detail Phoenician strategies and counter-strategies. Here, I detail Phoenician strategies and counter-strategies. 153 ratings. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. 129 votes, 25 comments. Cities with a garrisoned unit receive +3 Loyalty per turn . It's certainly not an easy civ to just drop. Rise and Fall Expansion. Zigzagzigal [author] Oct 19, 2017 @ 5:30pm. Phoenicia will also counter a complete domination (almost) by default, and Ottoman and Dutch could hold you off as well if the AI would have half a brain cell to do it. Introduction. I prefer to play random, and I will usually read the guides while I am figuring out how to play my civ. The whole structure of special skills, unique unit and district are focused on showing the great richness of Mansa Musa. Click here for the Civ Summaries guide. Additional +2 Loyalty if the unit is a Corps or Army . Terminology used in this guide and not in-game is explained here. The following civs have Gathering Storm guides updated to the most recent patch: America, Arabia, Aztecs, Babylon, Brazil, Byzantium, Canada, China, Cree, Egypt, France, Gauls,. Babylon has a completely unique interaction with the technology tree and can use that advantage. Pre-Rise and Fall content packs. The. Award. Payments & Orders My Supporters Following. It's a tricky Civ to get the hang of, but this guide goes. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 140 ratings. Per page: 9. At this point the Steam guides should just have a Zigzagzigal's Guides tab. 138 ratings. Pre-Rise and Fall content packs. This guide goes into plenty of detail about Carthaginian strategies, uniques and how to play against them. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. This guide goes into plenty of detail about Roman strategies, uniques and how to play against them. Along the way is the Games and Recreation civic, which unlocks the Hippodrome district. If you’ve new to u/zigzagzigal ’s guides are the best guides around for CIV. By Zigzagzigal Zigzagzigal's Favorites Screenshots Artwork Videos Workshop Items Merchandise Collections Guides. Note: This guide only covers content released prior to the Rise and Fall expansion. This guide explains the basics of each civ in the game, including: The civ's icon. Back to Civilizations (Civ6) The Japanese people represent a civilization in Civilization VI. Rise and Fall Expansion. This alone is a massive advantage. A general strategy. Siam is an unusual Civ - it gets more out of City-State diplomacy but no advantages in gaining influence. This guide goes into plenty of detail about Siamese strategies, uniques and how to play against them. Zigzagzigal • GS unit upgrade cost = 2x production difference + 10 • 4 yr. By land or by sea, the Ottomans dominate the renaissance era. Here, I detail Chinese strategies and counter-strategies - for all leaders. This reminds me what a treasure Zigzagzigal is. 117 ratings. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. I've put this little table together to categorize each civ into the best secret society for them. Following this guide requires the Gathering Storm expansion. OwlRaider Oct 17, 2018 @ 7:07pm Considering how much emphasis you put on natural. But add the +5 strength from Comandante Generals, the bonus strength from certain retired ones, and the massive strength. Following this guide requires the Gathering Storm expansion. Zigzagzigal's Guides - France (GS) By Zigzagzigal. Kongo forgoes Holy Sites and the possibility of religious victory in order to become a wealthy cultural behemoth with huge cities. Don't delay and start an early war - the vast number of Builders you acquire can be put to good use building up the districts of the growing Aztec Empire, as well as linking up luxuries for amenity and attack. Terminology used in this guide and not in-game is explained here. It has strong culture generation, but lacks advantages to tourism generation. Zigzagzigal [author] Jan 19, 2019 @ 8:34am Spain's tricky early-game is a little easier in Rise and Fall seeing as the Monasticism Dark Age wildcard and the Free Inquiry bonus allow them to get plenty of science while pushing for Holy Sites, Commercial Hubs and Harbours. Spaceports cost a fixed total of 1800 production. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. Here, I detail Phoenician strategies and counter-strategies. ago. The civ's uniques. g. Units between 90 and 99 health have a strength penalty of 1, units between 80 and 89 health have a penalty of 2, and so on. Per page: 9 18 30. You can make just about anything work with a little initiative and smart expansion planning. Or take out some city states if you’re Germany. The Haudenosaunee, better known as the Iroquois, are the masters of using forested land and can push their production up to incredible levels. Zigzagzigal's Guides - Mongolia (GS) By Zigzagzigal. Given enough replies, a Civ VI thread will eventually derail to a "Tall vs Wide", "Stack of Doom vs Carpet of Death", "AI is dumb" or "To DLC or. I can't hold the cities I manage to conquer. This guide compiles them, so if you want to get more out of your favourite civ, or to find new reasons to play other civs, here's a good place to start. Zigzagzigal's Guide to Ethiopia (BNW) By Zigzagzigal. Poland is a nation that is focused mostly on expansion and religion victory. My normal strategy of build a quick army, take down two neighbors, fill in the gaps with settlers by turn 200 just can't happen. Zigzagzigal's Guides - China (GS) by Zigzagzigal. I ended up wanting to go Shoshone lol. The civ's start bias, if it has one. Introduction. While winning in Civ 6 depends a lot on player skill, the. Here, I detail Kongolese strategies and counter-strategies. On smaller map sizes, culture makes a good alternative relying on wonder construction. Rome is a civ that matures quickly - the civ ability, Trajan's ability, the early-arriving Roman Fort and the Bath UD all help Rome to achieve things that would take longer for most. . Hills start biases are still not that common, though - Greece and Korea get all hills but snow ones in their. Embarked Settlers move faster than Barbarian Galleys. The Mapuche can take down civs in the peak of their power, but you need to be willing to react quickly as each era begins. For those that replace generic things (Unique Units, Buildings and Districts) only the differences between the unique unit and the generic one are listed. Terminology used in this guide and not in-game is explained here. This guide goes into plenty of detail about Babylonian strategies, uniques and how to play against. The second expansion to Civilization VI adds new Environmental Effects, Engineering Projects, Power and Consumable Resources, as well as the World Congress and a new. Here, I detail Russian strategies and counter. Pre-Rise and Fall content packs. Here, I detail Phoenician strategies and counter-strategies. Kongo forgoes most of the religious game in order to become a tall-building cultural behemoth. . Terminology used in this guide and not in-game is explained here. Award. Ethiopia's game is driven by their faith infrastructure, having one of the game's best faith outputs and an ability to generate culture and science as they. For example, Sumeria might get a 9/10 for science, but a 7/10 for domination, which makes it pretty suitable for both. An excellent maritime diplomatic Civ, Portugal will have little trouble with money or happiness later in the game. Changes from the Autumn 2017 update relevant to Persia: - Immortals may now attack with melee, which avoids a -17 strength penalty against cities and lets them use bonuses from Siege Towers and Battering Rams. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Wayfinding: Units can immediately embark and cross oceans, gaining +1 sight when embarked. As an example, Stirrups now takes longer to research. Zigzagzigal's Guides - Phoenicia (GS) and China (GS) Link to the Phoenicia guide here. This guide goes into plenty of detail about Russian strategies, uniques and. Always settle on or near rivers if you can as the Khmer, as the rewards are great. The Netherlands is a flexible and productive civ that benefits from rivers, lakes and seas alike and can cheaply defend against flooding. It’s basically out of the question to get Ambush. Maori Warrior: Replaces Warrior Available right from the get go as your starting unit, the Maori Warrior is identical to the warrior in almost every way - it. Jul 19, 2018 #8 I have the feeling hills start biases can act as a kind of nudge towards mountains seeing as hill-heavy regions are often found near them. by DiazExMachina. This guide goes into plenty of detail about Greek strategies, uniques and how to play against them. The main changes for Greece in Gathering Storm are: The addition of the diplomatic victory gives Greece (especially under Pericles) a powerful alternative victory route thanks to their free envoys. Bless our proxy states. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Phoenicia (Domination) Poland (Cultural/Domination/Religious) Portugal (Diplomatic/Scientific) Rome (Domination) Russia (Cultural/Religious) Scotland. 5 alliance points per turn and +5 strength when fighting the common enemy. 3. . Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. No other Civilization focuses so much on a single unit. Gandhi (India) Harald Hardrada (Norway) Mvemba a Nzinga (Kongo) Tamar (Georgia) Tomyris (Scythia) There you go, our 100%* accurate Civ 6 multiplayer tier list. Here, I detail Mapuche strategies and counter-strategies. [Suggestion] Feldip Hills Expansion. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. This guide goes into plenty of detail about Ottoman strategies, uniques and how to play against them. An alternative (albeit risky) approach to Sweden is to emphasise relics in conjunction with the Reliquaries belief, Mont St. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons, which. Zigzagzigal's Guides - Phoenicia (GS) By Zigzagzigal. Aiding you in your endeavour is quite possibly the game's strongest economy. The Aztecs are a great example of good civ design in Civ 6. Zigzagzigal's Guide to America (BNW) by Zigzagzigal. . If you're willing to put in the effort, China will reward you with rapid technology and civic gain - making them suited to both scientific and cultural victories. Moderately Straightforward - Easy enough to learn, but has some kind of factor which might throw off very new players - usually an atypical start (e. Pre-Rise and Fall content packs. Hence, at the right moment, the Zulus are one of the game's deadliest warmongers. Award. Specifically Campus, Holy Site and Industrial Zone. You get +2 immediately from unlocking Shipbuilding. The richest civ in the game, Mali downplays production in favour of gold and faith when developing an empire. Choral Music may be good for Norway if you're looking for some culture without needing to build Theatre Squares. Here, I detail Babylonian strategies and counter-strategies. Here, I detail Georgian strategies and counter-strategies. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The civ's start bias, if it has one. Careful use of boosts can put you ahead of other civs even if your science/culture outputs are somewhat lacking. To play as Nubia, you must have the Nubia Civilization and Scenario Pack. Duel-sized maps now have two continents by default, up from one. Here, I detail strategies and counter-strategies for Byzantium. Mali is best at religious victories for two key reasons: The faith bonus from the civ ability and the discount to religious units via the Suguba district. Zigzagzigal's Guides - Cree (R&F) By Zigzagzigal. Zigzagzigal's Guide to Arabia (BNW) By Zigzagzigal. AoE (Area of Effect) - Describes bonuses or penalties that affect multiple tiles in a set radius. Any civ at war with an ally may be targeted for a declaration of war without inflicting grievances. +2 faith adjacency from rivers can make some amazing Holy Site yields, +1 faith from Holy Site-adjacent farms is a reasonable boost, and +1 faith per population in cities with Aqueducts can make some enormous faith bonuses later on. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. They are led by João III, under whom their default colors are white and dark blue. Through great leadership, the powerful armies of Macedon shall conquer to the edge of the world, adapting and. Honestly, it would make navigation of the guides easier. Byzantium's strength is in its flexibility, being able to use their unique ability to fit the game's situation. Following this guide requires the Gathering Storm expansion. Zulu corps have a +15 strength advantage over individual units. Following this guide requires the Gathering Storm expansion. Changes to Brazil from the 27 July Summer Patch: - All districts (including the Street Carnival) are 10% cheaper, and the production bonus for having fewer of them than average is 40%, up from 25%. Here, I detail Aztec strategies and counter-strategies. But their real bonus is the +1 movement point. but unless you're up against a strong early naval civ like Norway or Phoenicia, that's unlikely to be especially helpful. This guide goes into plenty of detail about Egyptian strategies, uniques and how to play against them. Some interesting points worth noting: The Ottomans should seek to start a war early on - use Catapults with help from Ibrahim's Serasker promotion for strong damage against cities, Archers to deal with enemy units and Heavy Chariots to capture the cities. [5] [6] The territory. This ultimately means that Government Plazas and Aqueducts are less viable to rush, while Dams, Canals and especially Spaceports are more viable. With speed bonuses, a strength bonus that works on cities, fast-healing Spearmen and a happiness-giving Bank, Persia takes out a lot of the annoyances of war in a rather unique playstyle. It has a lot less direct synergy between uniques than most other civs, but you can fill in the gaps with religious beliefs and policy cards. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. Following this guide requires the Gathering Storm expansion. Once you have 3 archers and 2 warriors, knock over the closest empire immediately. Here, I detail. This guide goes into plenty of detail about Incan strategies, uniques and how to play against them. 71 ratings. Zigzagzigal GS unit upgrade cost = 2x production difference + 10 • Additional comment actions I avoided writing about variant gamemodes as making the main guides was a lot of work as it was, and a typical player learning a civ. Thankfully, you can use Spies to steal eureka boosts from other civs - something Wu Zetian is particularly strong at doing. This guide goes into plenty of detail about Venetian strategies, uniques and how to play against them. Even with all available loyalty tricks the flipping process is. Nation description - Polish Empire. . zigzag: [verb] to form into a zigzag or move along a zigzag course. Zigzagzigal [author] Jul 27, 2017 @ 2:28pm. Phoenicia offers excellent potential in discovery, colonisation, trade and naval warfare from early in the game. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Following this guide requires the Gathering Storm expansion. As a good hypothetical example, imagine the game has just begun, and it takes 10 turns for both China and a competing civ to unlock Sailing. Back to Civilizations (Civ6) The Māori people represent a civilization in Civilization VI: Gathering Storm. Austria's ability to purchase City-States makes them excellent at suddenly creating footholds in new lands, but that's not all this Civ can do. Too many civs are slanted toward domination. This guide goes into plenty of detail about Assyrian strategies, uniques and how to play against them. Zigzagzigal's Guide to Austria (BNW) By Zigzagzigal. It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Here, I detail Phoenician strategies and counter-strategies. Here, I detail Polish strategies and counter-strategies. But the abilities around levying units are far and away the best ability on their list. Zigzagzigal's Guides - Civ-specific tricks, secrets and clarifications (GS) by Zigzagzigal. They are available with the Portugal Pack, which was released on March 25, 2021. To maximise a city's housing yield. The Mayans use religion and science together to achieve their aims. Zigzagzigal's Guides - Brazil (GS) An incredibly flexible civ, Brazil can perform well at cultural, domination, religious and scientific victories alike, and has a particular focus on Great People. 71 ratings. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Tier lists get posted frequently but IMHO it doesn't really add much to the discussion because it feels like "people's feelings get hurt if their favorite civ doesn't rank high" and it ends up being a bicker-fest. And as much as this article is about the Civilizations themselves, it is also about the Civ 6 leader tier list, where we will discuss leader rankings. Zigzagzigal's Guide to the Ottomans (BNW) By Zigzagzigal. Germany can build a large, strong army quickly and cheaply, and has strength both in the earlier and later stages of the game. By Zigzagzigal. Poland's Winged Hussar wipes the floor with nearly every other Renaissance-era land unit, while their powerful Unique Ability gives them a great degree of flexibility. Zigzagzigal's Guides - Kongo (R&F) By Zigzagzigal. It's also really good with a Monumentality Golden Age, as you can just buy settlers one after another without any population loss, and Phoenicia can spam settlers even harder for the same reason. The civ's uniques. Here, I detail Polish strategies and counter-strategies. Here, I detail Korean strategies and counter-strategies. Following this guide requires the Gathering Storm expansion. Terminology used in this guide and not in-game is explained here. Units within two tiles of a Moai also gain a 10% combat strength bonus. They are led by Kupe, under whom their default colors are red and cyan. China's civ ability becomes stronger the more eurekas and inspirations you can earn, but many of them can be quite difficult to achieve in time. 5 alliance points per turn and +5 strength when fighting the common enemy. With bonuses to production and strategic resources, it can raise huge armies to overwhelm opponents. They’re one of the strongest naval. Terminology used in this guide and not in-game is explained here. Positive examples include Factories and Stadiums (which by default offer production and happiness respectively to cities within a 6 tile radius unless they're within range of another building. As a game built for hardcore strategy players , Civilization 6 encourages the consideration of countless tactical actions to win games. We're up to 3 food, 1 production, 1 gold and 1 housing. China needs only 5 turns to get the technology now, while the competing civ needs 6. With a mighty Unique Unit and effective economic bonuses, Arabia can push towards either domination or diplomacy. 921. You can also use the River Goddess pantheon to make those quickly-built riverside Holy Sites add both +2 housing and +2 amenities. With two promotions (Thrust and Schiltron), Caroleans will reverse their. 210 ratings. Above-average production, useful for any victory route. Back to the list of units The Dromon is a unique naval ranged unit of the Byzantine civilization in Civilization VI. Zigzagzigal's Guide to India (BNW) By Zigzagzigal. . Back to Civilizations (Civ6) The Portuguese people represent a civilization in Civilization VI. 184 ratings. 71 ratings. Furthermore, it is written with the assumption you have all Civ 6 content released prior to the Leaders Pass: Pre-Rise and Fall content packs. Introduction. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. 1 yr. Positive examples include Factories (which offer production to cities within a 6 tile radius unless they're within range of another building of the same type) and a negative example is nuclear weapons,. Phoenicia is best at domination victories. Here, I detail Gallic strategies and counter-strategies. 35 comments. . Assyria is the world leader at the art of beelining - getting a technology early by only picking up technologies required for it - and is the scourge of scientific players. Pre-Rise and Fall content packs. The Spanish civilization ability is Treasure Fleet, which allows them to form their naval units into Fleets and Armadas after discovering Mercantilism, increases the Gold, Faith, and Production. Hello again! I made a post a bit ago about what civ to try. Especially early on, Korea is among the game's best science producers. ago • Edited 4 yr. Become a supporter of Zigzagzigal today! ️ Ko-fi lets you support the creators you love with no fees on donations. Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia. The Netherlands is a moderately flexible civ that benefits from rivers, lakes and seas alike. The early parts of Persia's game should focus on preparing for war. 213 ratings. Award. Terminology used in this guide and not in-game is explained here. I was hidden behind a huge mountain range that cut my empire off from the rest of the continent. - The new City Patron Goddess pantheon is a reasonable backup option if you fail to get God of the Forge. Civilization Rankings and Suggested Victory Conditions. Zigzagzigal's Guides - China (GS) by Zigzagzigal. Sid Meier's Civilization VI > Guides > Zigzagzigal's Guides. Here, I detail Phoenician strategies and counter-strategies.